Environmental
The EnvironmentalExtensions class bridges ScalarField (∇, ∇²) and VectorField to atmospheric and aquatic transport physics — Gaussian plume dispersion, Fickian diffusion, advection, and the advection–diffusion equation.
Namespace: CSharpNumerics.Physics.Environmental
🌫️ Gaussian Plume
Steady-state atmospheric dispersion from a point source with ground reflection:
using CSharpNumerics.Physics.Enums;
double Q = 10.0; // emission rate (kg/s)
var source = new Vector(0, 0, 50); // 50 m stack
var wind = new Vector(1, 0, 0); // wind along +X
// Using Pasquill–Gifford stability class
ScalarField C = Q.GaussianPlume(
windSpeed: 5.0,
stackHeight: 50,
sourcePosition: source,
windDirection: wind,
stability: StabilityClass.D); // neutral conditions
double conc = C.Evaluate(new Vector(500, 0, 0)); // concentration 500 m downwind
Vector grad = C.Gradient((500, 0, 0)); // concentration gradient
double lap = C.Laplacian((500, 0, 0)); // ∇²C
// Quick ground-level centerline concentration
double Cgl = Q.GaussianPlumeGroundLevel(
windSpeed: 5.0, stackHeight: 50,
downwindDistance: 1000,
stability: StabilityClass.C);
Custom dispersion — supply your own σy(x), σz(x):
ScalarField C = Q.GaussianPlume(
windSpeed: 5.0,
stackHeight: 50,
sourcePosition: source,
windDirection: wind,
sigmaY: x => 0.22 * x / Math.Sqrt(1 + 0.0001 * x),
sigmaZ: x => 0.20 * x);
Briggs dispersion parameters are also available directly:
double sy = EnvironmentalExtensions.BriggsSigmaY(1000, StabilityClass.D);
double sz = EnvironmentalExtensions.BriggsSigmaZ(1000, StabilityClass.D);
💨 Transient Gaussian Puff
Time-dependent dispersion of an instantaneous release that advects downwind — the puff centre moves at wind speed while the cloud expands according to Briggs σ(u·t):
double Q = 5.0; // emission rate (kg/s)
double releaseSeconds = 10.0; // release duration → mass = Q·Δt
ScalarField C = Q.GaussianPuff(
releaseSeconds: releaseSeconds,
windSpeed: 10.0,
stackHeight: 50,
sourcePosition: new Vector(0, 0, 50),
windDirection: new Vector(1, 0, 0),
time: 30.0, // seconds since release
stability: StabilityClass.D);
// At t=30s, puff centre is at x = u·t = 300 m downwind
double conc = C.Evaluate(new Vector(300, 0, 50)); // peak region
// Evaluate at different times for animation
for (double t = 10; t <= 120; t += 10)
{
var puff = Q.GaussianPuff(releaseSeconds, 10, 50,
new Vector(0, 0, 50), new Vector(1, 0, 0), t, StabilityClass.D);
double peak = puff.Evaluate(new Vector(10 * t, 0, 50));
}
🧪 Diffusion (Fick's Laws)
var C = new ScalarField(r => Math.Exp(-(r.x * r.x + r.y * r.y)));
double D = 0.01; // m²/s
// Fick's first law: diffusive flux J = −D∇C → VectorField
VectorField J = C.DiffusionFlux(D);
// Fick's second law: ∂C/∂t = D∇²C → ScalarField
ScalarField dCdt = C.DiffusionRate(D);
double rate = dCdt.Evaluate((0.5, 0, 0));
Analytical point-source diffusion — 3D Gaussian spreading:
// Mass M released at origin, evaluated at time t
ScalarField C = 1.0.DiffusionPointSource(
diffusionCoefficient: 0.01,
time: 100,
sourcePosition: new Vector(0, 0, 0));
// C(r,t) = M / (4πDt)^(3/2) · exp(−|r|² / (4Dt))
💨 Advection
var C = new ScalarField(r => Math.Exp(-r.x * r.x));
var wind = new VectorField(r => 2.0, r => 0, r => 0); // uniform 2 m/s along X
// ∂C/∂t = −v·∇C
ScalarField dCdt = C.AdvectionRate(wind);
🌊 Advection–Diffusion
Combined transport with optional source term:
var C = new ScalarField(r => Math.Exp(-(r.x * r.x + r.y * r.y)));
var wind = new VectorField(r => 1.0, r => 0.5, r => 0);
double D = 0.1;
// ∂C/∂t = D∇²C − v·∇C
ScalarField dCdt = C.AdvectionDiffusionRate(wind, D);
// With source term S(r)
var source = new ScalarField(r => r.x > 0 && r.x < 1 ? 0.5 : 0);
ScalarField dCdt2 = C.AdvectionDiffusionRate(wind, D, source);
Péclet number — determines transport regime:
double Pe = 2.0.PecletNumber(characteristicLength: 100, diffusionCoefficient: 0.1);
// Pe = 2000 → advection-dominated
🔥 Rothermel Surface Fire Spread
The RothermelModel static class implements the Rothermel (1972) surface fire spread model — the standard used by FARSITE, FlamMap, and BehavePlus. All parameters are in SI units.
Namespace: CSharpNumerics.Physics.Environmental.Fire
Rate of spread:
using CSharpNumerics.Physics.Environmental.Fire;
using CSharpNumerics.Physics.Materials.Fire;
using CSharpNumerics.Physics.Materials.Fire.Enums;
// Get a standard Anderson 13 fuel model
FuelModel grass = FuelLibrary.Get(FuelModelType.ShortGrass);
// Rate of spread on flat terrain, moderate wind
double ros = RothermelModel.RateOfSpread(
fuel: grass,
moistureContent: 0.05, // 5% dead fuel moisture
windSpeed: 2.24, // m/s (≈ 5 mph mid-flame)
slopeRadians: 0); // flat
// ros ≈ 23–25 m/min for Short Grass
// Individual sub-equations
double IR = RothermelModel.ReactionIntensity(grass, moistureContent: 0.05);
double phiW = RothermelModel.WindFactor(grass, midflameWindSpeed: 2.24);
double phiS = RothermelModel.SlopeFactor(
RothermelModel.PackingRatio(grass), slopeRadians: Math.PI / 6);
double xi = RothermelModel.PropagatingFluxRatio(grass);
double Qig = RothermelModel.HeatOfPreignition(moistureContent: 0.05);
double eps = RothermelModel.EffectiveHeatingNumber(grass);
// Flame length from Byram's fireline intensity correlation
double fl = RothermelModel.FlameLength(IR, ros); // metres
Sub-equation reference:
| Method | Symbol | Unit |
|---|---|---|
ReactionIntensity | kJ/m²·min | |
WindFactor | — | |
SlopeFactor | — | |
PropagatingFluxRatio | — | |
HeatOfPreignition | kJ/kg | |
EffectiveHeatingNumber | — | |
PackingRatio | — | |
OptimalPackingRatio | — | |
FlameLength | m |
📈 t² Design Fires
The HeatReleaseRate static class implements the t-squared design fire that underpins NFPA 72, NFPA 92 and EN 1991-1-2 — heat release rate is the single most important descriptor of a fire, and plume behaviour, hot gas layers and flashover all follow from it.
Namespace: CSharpNumerics.Physics.Environmental.Fire
using CSharpNumerics.Physics.Environmental.Enums;
using CSharpNumerics.Physics.Environmental.Fire;
// The four standard growth classes, defined by time to reach 1055 kW
double alpha = HeatReleaseRate.GrowthCoefficient(FireGrowthRate.Medium);
// 0.01172 kW/s² — cabins, offices, shop displays
double q120 = HeatReleaseRate.Growth(alpha, timeSeconds: 120); // ≈ 169 kW
double tRef = HeatReleaseRate.TimeToReach(alpha, targetKw: 1055); // 300 s
// A full design fire: t² growth to the peak, steady burning, linear decay
double q = HeatReleaseRate.Curve(
alpha, peakKw: 2000,
steadyDurationSeconds: 600,
decayDurationSeconds: 600,
timeSeconds: 900);
// The convective share — what actually drives the plume (the rest radiates)
double qc = HeatReleaseRate.Convective(1000); // 700 kW at the default 0.7
| Class | Time to 1055 kW | α (kW/s²) | Typical of |
|---|---|---|---|
Slow | 600 s | 0.00293 | densely packed paper |
Medium | 300 s | 0.01172 | cabins, offices |
Fast | 150 s | 0.0469 | upholstered furniture |
UltraFast | 75 s | 0.1876 | pool fires, foam plastics |
🌪️ Heskestad Fire Plume
The FirePlume static class implements Heskestad's axisymmetric plume correlations (SFPE Handbook) — flame height, the virtual origin, centreline temperature and velocity, and entrainment. Valid above the flame tip in an unconfined space; a plume striking a ceiling or filling a compartment is a separate problem.
Namespace: CSharpNumerics.Physics.Environmental.Fire
using CSharpNumerics.Physics.Environmental.Fire;
// A 1 MW fire, 1 m across
double L = FirePlume.FlameHeight(totalKw: 1000, fireDiameter: 1.0); // ≈ 2.70 m
double z0 = FirePlume.VirtualOrigin(totalKw: 1000, fireDiameter: 1.0); // ≈ 0.30 m
double qc = HeatReleaseRate.Convective(1000); // 700 kW
// Centreline conditions 3 m above the fuel surface
double dT = FirePlume.CentrelineTemperatureRise(qc, height: 3.0, virtualOrigin: z0);
double u = FirePlume.CentrelineVelocity(qc, height: 3.0, virtualOrigin: z0);
// ≈ 25·Qc^(2/3)·z^(−5/3) K and ≈ 1.03·(Qc/z)^(1/3) m/s in standard air
// Entrainment: the plume mass flow is almost all room air, which is why a
// compartment fills with smoke far faster than the fire produces it
double mdot = FirePlume.MassFlowRate(qc, height: 3.0, virtualOrigin: z0); // kg/s
🫁 Tenability — Fractional Effective Dose
The FractionalEffectiveDose static class implements Purser's FED model (SFPE Handbook; ISO 13571) — what turns a concentration field into an answer someone can act on. Fire rarely kills by flame: it incapacitates through carbon monoxide, hydrogen cyanide and oxygen depletion, and it stops escape by destroying visibility long before that.
Namespace: CSharpNumerics.Physics.Environmental.Fire
Methods return a dose rate per minute of exposure; integrate along a time history. A cumulative dose of 1.0 marks incapacitation of a susceptible fraction of a population — a statistic with real scatter, never a countdown for an individual.
using CSharpNumerics.Physics.Environmental.Fire;
// Individual pathways (ppm; CO₂ and O₂ in volume percent)
double co = FractionalEffectiveDose.CarbonMonoxideRate(1000); // ≈ 1/30 per min
double hcn = FractionalEffectiveDose.HydrogenCyanideRate(200); // minutes, not hours
double heat = FractionalEffectiveDose.ConvectiveHeatRate(100); // ≈ 1/12 per min at 100 °C
// CO₂ does not poison at fire concentrations — it makes you breathe
// everything else faster
double vco2 = FractionalEffectiveDose.HyperventilationFactor(5.0); // ≈ 2.7×
// Combined dose rate and time to incapacitation at constant exposure
double rate = FractionalEffectiveDose.Rate(coPpm: 1000, hcnPpm: 0, co2Percent: 3.0);
double tInc = FractionalEffectiveDose.TimeToIncapacitation(coPpm: 1000); // ≈ 28 min
// Dose along a time history
double dose = FractionalEffectiveDose.Accumulate(ratesPerMinute, stepSeconds: 1.0);
// Visibility through smoke — usually what stops escape first
double S = FractionalEffectiveDose.Visibility(sootConcentrationKgPerM3: 4e-5);
// ≈ 10 m: lost at soot levels where the toxic dose is still negligible
💧 Water Hydraulics & Contaminant Data
The Physics.Environmental.Water namespace provides open-channel hydraulics (Manning's equation) and longitudinal dispersion for river transport modelling. The Physics.Materials.Water namespace defines aquatic contaminant descriptors with decay, adsorption, and toxicity properties.
Manning's Equation — Open-Channel Velocity
using CSharpNumerics.Physics.Environmental.Water;
// Rectangular channel: W=10 m, H=2 m, Manning's n=0.035, slope=0.001
double Rh = ManningEquation.RectangularHydraulicRadius(10, 2);
double u = ManningEquation.Velocity(0.035, Rh, 0.001); // ≈ 1.14 m/s
double Q = ManningEquation.Discharge(0.035, Rh, 0.001, 20); // 20 m² area
// Trapezoidal channel
double RhTrap = ManningEquation.TrapezoidalHydraulicRadius(8, 2, 1.5);
double uTrap = ManningEquation.Velocity(0.03, RhTrap, 0.0005);
Fischer Longitudinal Dispersion
double uStar = LongitudinalDispersion.ShearVelocity(Rh, 0.001);
double EL = LongitudinalDispersion.FischerCoefficient(u, 10, 2, uStar);
// Decay & retardation helpers
double lambda = LongitudinalDispersion.DecayConstant(halfLifeSeconds: 9.5e8); // Cs-137
double Rf = LongitudinalDispersion.RetardationFactor(
bulkDensity: 1600, Kd: 50, porosity: 0.4); // Rf > 1 → retarded transport
Tributary Mixing
// Two rivers merge: main at 80 mg/L (Q=20 m³/s) + tributary at 0 mg/L (Q=10 m³/s)
double downstreamConc = MixingZoneModel.TributaryMixing(80, 20, 0, 10);
// → 53.3 mg/L (mass-balance dilution)
double mixLength = MixingZoneModel.MixingLength(1.0, 10, 0.6); // ≈ 116.7 m