Linear algebra
๐งญ Vectorโ
var a = new Vector(5, 3, 0);
var b = new Vector(2, 6, 0);
var dot = a.Dot(b);
var cross = a.Cross(b);
From spherical coordinates:
var v = Vector.FromSphericalCoordinates(radius, inclination, azimuth);
Vector of any length:
double[] ydata =
{
1,3,5,7,9,11,13,15,17,19
};
var y = new VectorN(ydata);
๐งฎ Matrixโ
var A = new Matrix(new double[,] { { 1, 3, 7 }, { 5, 2, 9 } });
var transpose = A.Transpose();
var det = A.Determinant();
var inv = A.Inverse();
Arithmetic:
var B = new Matrix(new double[,] { { 2, 5, 1 }, { 4, 3, 7 } });
var sum = A + B;
var product = A * B;
With vector:
var x = new Vector(2, 1, 3);
var y = A * x;
๐ฆ Tensor (multi-dimensionell)โ
var tensor = new Tensor(2, 3);
tensor[0, 0] = 1;
tensor[0, 1] = 2;
tensor[0, 2] = 3;
tensor[1, 0] = 4;
tensor[1, 1] = 5;
tensor[1, 2] = 6;
tensor.Fill(10);
var tensorB = new Tensor(2, 3);
tensorB.Fill(5);
var sum = tensor + tensorB;
var diff = tensor - tensorB;
var prod = tensor * tensorB;
var div = tensor / tensorB;
Dot product:
var tensor1D = new Tensor(3);
tensor1D.Values[0] = 1;
tensor1D.Values[1] = 2;
tensor1D.Values[2] = 3;
var tensor1D2 = new Tensor(3);
tensor1D2.Values[0] = 4;
tensor1D2.Values[1] = 5;
tensor1D2.Values[2] = 6;
double dot = tensor1D.Dot(tensor1D2); // 1*4 + 2*5 + 3*6 = 32
ComplexVector, ComplexVectorN, and ComplexMatrix mirror the real-valued types with full complex number support. Existing real types convert implicitly โ no API breakage.
๐ ComplexVectorโ
var a = new ComplexVector(
new ComplexNumber(1, 2),
new ComplexNumber(3, 0),
new ComplexNumber(0, -1));
var b = new ComplexVector(
new ComplexNumber(2, 1),
new ComplexNumber(0, 3),
new ComplexNumber(1, 1));
var sum = a + b;
var dot = a.Dot(b); // standard complex dot product
var hermitian = a.HermitianDot(b); // โจa,bโฉ = ฮฃ conj(aแตข)ยทbแตข
var cross = a.Cross(b);
double mag = a.GetMagnitude(); // hermitian norm: โ(ฮฃ|xแตข|ยฒ)
var conj = a.GetConjugate();
var unit = a.GetUnitVector();
// Implicit from real Vector
Vector v = new Vector(1, 2, 3);
ComplexVector cv = v; // imaginary parts are zero
Vector of any length:
var v = new ComplexVectorN(new ComplexNumber[]
{
new ComplexNumber(1, 2),
new ComplexNumber(3, -1),
new ComplexNumber(0, 4)
});
๐งฉ ComplexMatrixโ
var A = new ComplexMatrix(new ComplexNumber[,]
{
{ new ComplexNumber(1, 0), new ComplexNumber(0, 1) },
{ new ComplexNumber(0, -1), new ComplexNumber(1, 0) }
});
var transpose = A.Transpose();
var dagger = A.ConjugateTranspose(); // hermitian adjoint (Aโ )
var det = A.Determinant(); // returns ComplexNumber
var inv = A.Inverse();
// Arithmetic
var B = new ComplexNumber(2, 0) * A;
var C = A * A;
// Implicit from real Matrix
Matrix real = new Matrix(new double[,] { { 1, 2 }, { 3, 4 } });
ComplexMatrix complex = real;
๐ Linear Systemsโ
Solve , eigenvalues :
var result = A.LinearSystemSolver(b);
var eigenValues = A.EigenValues();
var eigenVector = A.EigenVector(eigenValue);
var dominant = A.DominantEigenVector();
Gauss Elimination
var matrix = new Matrix(new double[,] { { 1, -2, 3 }, { -1, 1, -2 }, { 2, -1, -1 } });
var vector = new VectorN(new double[] { 7, -5, 4 });
var solution = matrix.GaussElimination(vector);